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So I use V-Ray and Maxwell for my work and I don't have any complaints. This is Autodesk's fault - not mental images'. To ensure a complete uninstallation, drag the Maya application to the trash, and remove the software product key from your system. Within OS X Utilities, choose Reinstall OS X. Prepare a clean external drive (at least 10 GB of storage).
#Uninstall maya mac os x mac os x
The following method allows you to download Mac OS X Lion, Mountain Lion, and Mavericks. My complaints are restricted to mental ray, which is a beleaguered mess in Maya and isn't well supported like it is in Softimage or Max. To uninstall Hugs 98, you also can take such a way to perform the removal on your Mac, a sophisticated uninstaller can help you scan all of the apps files from the computer, and allow you to delete them within a few of seconds. Install older OS X onto an external drive.
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But Maya is so large (it's literally 10X the size of Photoshop) that covering every great feature would be impossible. The rigging tools are unmatched and the interactive bind tools in 2012 finally relieve you from painting skin weights manually. I've been a Maya user since version 3 and version 2012 is a great release: the Qt port means it's 64-bit for OS X but it's faster than 2011, which was sluggish to use. layered) but there is no way you can do the same thing in both applications, Maya is just way more advanced and the learning curve is steeper. After Effects: completely different workflows (nodal vs. Maya is not easy to learn - that's why Cinema 4D appeals to other people.